Bloody Barnabas is an ancient gatorman warlock who is trying to ascend to godhood through slaughter. The stories surrounding him in the fluff captures him as a vortex of spiritual energy. His presence snuffs out candles and causes even the most fortified wills shake in terror.
Basics:
Barnabas is on a medium base. This is an advantage and a disadvantage. With 3 base attacks and a ARM boost in combat, its nice having things around him. At the same time, screening gets difficult because he is on a medium base.
Barnabas is Tough. Just when you thought he was down and out he is right back in the fight.
Weapons:
Bone Cleaver - Wow... Magic, reach, and cast a spell costing 3 or less once an activation when you kill a LIVING model.
Bite - Critical consume smaller based models. Those small base models with more than one box become lunch. This also removes the model from play so no Tough roll for them or tokens.
Tail swipe - An extra attack with low P+S
Spells:
Flesh Eater - Most people discount this spell but I find it really useful. Several times I have used my feat to knock down everyone including a warcaster, kill a living model in front of me with Bone Cleaver, and cast it for free against the warcaster. Boosted, I have taken some soft warcasters/warlocks down half to 3/4th of their health. If a living model is in range, target them and get a little health back (d3).
Swamp Pit - The bread and butter of Barnabas. 5" shallow water that anything completely in (Completely; this means you can usually fit Barnabas and a) a full squad of gatorman posse, b) a heavy and a light warbeast) can not be targeted by ranged weapons but still block LOS. The downside is you can't place it touching a base of a model (but you can still place it on terrain). Here is the trick; drop a pit behind that nasty huge Khador warjack and charge with your Wrastler. One snuffed out jack. You can also throw jacks into the pits for the same effect. Swamp Horror drags into the pit and Wrastler drops them... you get the idea. I have also used them to stop charges against things without pathfinder or amphibious.
Iron Flesh - IF is IF... cast it with Bone Cleaver on the kill of a living model and grab spiny growth from a Snapper for extra you-can't-touch-me fun.
Warpath - Positioning spell. If you have lots of warbeasts that might be just out of reach for a charge use this spell to give them 3 extra inches. Only issue is something needs to die for this to work and you can only do it to one beast a turn. The spell doesn't say anything about moving the model that killed though. So, Wraster runs in and kills a creature and then moves 3" towards the next target.
The FEAT:
Black Tide, also known as I hate Pirates. It knocks down everything in his control area that doesn't have Amphibious. Thus, I hate Pirates. Get a lot of things close in, pop feat, and start your run at the caster. This is where Warpath helps out. You can have a gatorman posse open a gap and slide in a warbeast with Warpath. Activate that warbeast, make your run, and move the next beast up.
That is the basics of Barnabas. Good hunting!
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